![we were here together autosave we were here together autosave](https://www.oyunindir.vip/wp-content/uploads/2019/10/We-Were-Here-Together-2.jpg)
It is just there to help those that have to stop playing due to real life. Add a suspend on exit that is lost when the game starts up again.I like that I have to be careful and I like that inns are relevant, but the game does need some VERY MINOR tweaks to allow for stability issues and RL getting in the way. That being said, I do not want to see a Skyrim-esque save system. Its sad because I love the game and want to play every chance I can, but I find myself playing something else because I can more neatly fit it into the time I have available at the time. While I appreciate the purpose and mindset behind the save system, the game in its current state is not up to the task. I ended up doing the entire quest a third time. I was stuck in the bed, couldn’t move or use any controls. I then managed to get my butt handed to me by Zmola, but when I reloaded the inn save it was corrupted. The 3rd time, I did most of the quest, but stopped at the inn to catch a quick nap before going to see Zmola. I had mostly finished up the monastery quests in Sasau and it crashed half way through my fight with Zmola. The fight was unplanned and I was completely unprepared so its not like I could have downed a schnaps before. I searched for a solid hour with no luck. Unable to sleep or heal, I figured I’d go back and try and finish him off with the bow, only when I went back, I couldn’t find him, but the combat still wouldn’t end. I high-tailed it out of the fight, but the music never stopped, despite getting miles away from the fight. The 1st was an infinite combat bug where I killed some bandits, but wasn’t going to survive a fight with the last one. After a couple of days, I like the system, BUT … I’ve run into 3 bugs that cost me hours of playtime. I have other stuff to do and the possibility to save is so scarce, that I would refund the game if I didnt support it in the kickstarter campaign… Althought I love the game and devs…Īt first I was not a big fan of the save system and then I was. Seriously, this is not a question of being casual or not. They are far further in story then I am and experienced more situations when they were astonished that the game did not save any progress and also quit. Many of my friends play this game and are extremly angry with the saving mechanic. I decided to play it agaon ONLY once the devs will change their mind OR until this modificiation will be available together with achievments.
![we were here together autosave we were here together autosave](https://aaccelerated.com/wp-content/uploads/2019/12/Insurance-Agency-300x200.jpg)
Well, the saving system made me angry and I quit the game. Lost 20 minutes gameplay twice in a row due to bug (i suppose). There was a ladder, but I fell down died. I died twice in a row when I was inside a tower and something pushed me to the hole in the ground (no person was present around). Will this modification disable the ability to gain achievments? Sometimes Steam will mark the game and will disable achievments. It’s to make it fair to avoid situations like mine! As it has nothing to do making the game easier or “casual”. Therfore I also wish that WarHorse redesigns the Save System. My last save game before that situation is more than 1 hour old. In other words, I have to pay the conseuquences vor something that would normaly not have happened, if properly simulated, means tha guy talks to me so I know what’s going on and not moves and calls for the feaking guards! Now I have a “wantedt status” and a reputation of 0 (nade, niente) at the mill and a “Wanted” status in Rattay. If he would have todl me that the training is over I would have stopped pickpcket him. So that bastard yelled for the guards and run away. And of a sudden that guy moves, probbably becasue his AI, told him to continue his “daily routines” and that just the momebnt I clicked for another try to pickpocket him. I kept trying (and failing) and tried and tried. I thought: “sure! why not?” As he says I can try to pickpocket him without consequences. I was at the mill (that after the prolog/“Tutorial” chapter) where the miller offered me to learn pickpocketing. I would appreciate if it would be redesigned WITHOUT the fear it becomes to easy and “casual” the reson is this: One who wants to have the save system redone ASAP, and the other who doesn’t because they think the game will become too easy and “casual”. I know there are 2 sides within the KCD community.